// 3. Small tweak: If standing on a surface, unstick the player slightly to avoid clipping if (isOnGround) // Push them away from the surface they were stuck to if (isGravityNormal) // Was on ceiling, now falling down player.y += 2; else // Was on floor, now falling up player.y -= 2;
Which follow-up would you like?
public class GravityManager : MonoBehaviour public Vector2 gravity = new Vector2(0, -9.81f); public float gravityChangeDuration = 0.25f; private Vector2 targetGravity; void Start() => Physics2D.gravity = gravity; public void SetGravity(Vector2 g) targetGravity = g; StopAllCoroutines(); StartCoroutine(AnimateGravityChange());
: Prompts you to "sign away your soul" with a digital contract that changes the website's candle flame to blue. Character & Lore Secrets
let isGravityNormal = true; // true = down, false = up let isOnGround = false; let gameWon = false;
This is pure vanilla JavaScript.
