1. code_pre_gfx ← loads first 2. code_post_gfx ← optional, GPU-dependent code 3. common ← shared GFX assets (weapons, players, HUD elements) 4. ui ← menu graphics 5. mapname_load ← map thumbnails, loading screen 6. mapname ← actual map geometry, textures, sounds
Call of Duty: Black Ops 2 (and the IW engine in general), code_pre_gfx is not a gameplay feature, but a critical engine-level code-pre-gfx black ops 2
// In your zone file: zone "mymod" include "code_pre_gfx" // <-- critical include "common" include "ui" // your custom assets code_pre_gfx is not a gameplay feature
Here’s a breakdown of what those terms generally mean for BO2 modding/development: code-pre-gfx black ops 2