Outside of the main story, you engage in mini-games that build intimacy or advance the plot:
The evil hero wins the war, but loses the soul of the world.
: Driven by revenge, survival, or protecting their specific inner circle.
Outside of the main story, you engage in mini-games that build intimacy or advance the plot:
The evil hero wins the war, but loses the soul of the world.
: Driven by revenge, survival, or protecting their specific inner circle.
Outside of the main story, you engage in mini-games that build intimacy or advance the plot:
The evil hero wins the war, but loses the soul of the world.
: Driven by revenge, survival, or protecting their specific inner circle.