: The developer has refined the LSFG algorithm to significantly reduce ghosting of moving objects and object flickering .
Windows Desktop Manager (DWM) has historically caused stutters when running LS on a secondary monitor with a different refresh rate (e.g., 60Hz desktop + 144Hz gaming monitor). v3.1.0.0 patches the capture logic to respect discrete refresh rates, eliminating the "micro-hitch" every few seconds. Lossless Scaling v3.1.0.0