A Hill Script — Drive Cars Down
if (speedError > 0.5f) wheel.brakeTorque = brakeForce * Mathf.Clamp01(speedError); else if (speedError < -0.5f) wheel.motorTorque = 50f; // Light throttle to prevent stalling else wheel.brakeTorque = brakeForce * 0.2f; // Hold speed
Explain how to to parts that break on impact. Let me know what specific features you want for your car! DRIVE CARS DOWN A HILL FUNNY MOMENTS [#52] drive cars down a hill script
import turtle import math
-- Function to apply steering (simplified) local function applySteering(dt) local currentVel = carBody:GetLinearVelocity() local forward = carBody.CFrame.LookVector local right = carBody.CFrame.RightVector if (speedError > 0