Added a lock for frame-rates in Graphics Settings with options for 30, 60, 120, or Uncapped Visual Customization: Introduced a toggle to enable or disable Depth of Field and expanded Anti-Aliasing Dialogue Skipping: Added a new shortcut to fast-skip dialogues using (PlayStation), or (Keyboard) Major Bug Fixes UI & Prompts:
Introduced an option to lock FPS in the Graphics Settings, with presets for 30, 60, 120, and Uncapped . Enhanced Visual Settings: Added a toggle to enable or disable Depth of Field .
The cornerstone of the v1.2 update was the introduction of crucial that players had requested since launch.
Released officially in June 2019, Patch v1.2 was designed to modernize the PC port's technical suite. Its primary contributions included: Expanded Graphical Control
) folder and paste them into your game’s main installation folder, overwriting the existing files Important Legacy Note
The Codex release, by packaging v1.2, inadvertently created a new “canon” version of the game for the archival community—one that is neither the original nor the creator’s original vision, but a hybrid born of technical necessity.
Added a lock for frame-rates in Graphics Settings with options for 30, 60, 120, or Uncapped Visual Customization: Introduced a toggle to enable or disable Depth of Field and expanded Anti-Aliasing Dialogue Skipping: Added a new shortcut to fast-skip dialogues using (PlayStation), or (Keyboard) Major Bug Fixes UI & Prompts:
Introduced an option to lock FPS in the Graphics Settings, with presets for 30, 60, 120, and Uncapped . Enhanced Visual Settings: Added a toggle to enable or disable Depth of Field .
The cornerstone of the v1.2 update was the introduction of crucial that players had requested since launch.
Released officially in June 2019, Patch v1.2 was designed to modernize the PC port's technical suite. Its primary contributions included: Expanded Graphical Control
) folder and paste them into your game’s main installation folder, overwriting the existing files Important Legacy Note
The Codex release, by packaging v1.2, inadvertently created a new “canon” version of the game for the archival community—one that is neither the original nor the creator’s original vision, but a hybrid born of technical necessity.