Players control a team of worms, using a massive arsenal to eliminate opposing teams on fully destructible landscapes.
Worms W.M.D successfully did what few sequels dare to do: It added complexity to a classic formula without creating clutter. It respects your intelligence, rewards your creativity, and, most importantly, makes the simple act of blowing up a cartoon worm funnier than it has any right to be.
Vehicles are "stolen" from crates or the crafting bench. If your worm dies inside a vehicle, the vehicle explodes and is gone forever. Use them to break open enemy bunkers, but don't get overconfident.
If you want, I can create:
Players control a team of worms, using a massive arsenal to eliminate opposing teams on fully destructible landscapes.
Worms W.M.D successfully did what few sequels dare to do: It added complexity to a classic formula without creating clutter. It respects your intelligence, rewards your creativity, and, most importantly, makes the simple act of blowing up a cartoon worm funnier than it has any right to be.
Vehicles are "stolen" from crates or the crafting bench. If your worm dies inside a vehicle, the vehicle explodes and is gone forever. Use them to break open enemy bunkers, but don't get overconfident.
If you want, I can create: