New Script For No Scope Arcade Mobile And Pc Fix [portable] Jun 2026

// Vibrate lightly for shot ready? Optional.

// The core fix: Frame-rate independent accuracy float currentSpread = GetCurrentSpread(); Ray ray = Camera.main.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0)); Vector3 spreadOffset = Random.insideUnitCircle * currentSpread; ray.direction = (ray.direction + spreadOffset).normalized; new script for no scope arcade mobile and pc fix

: Always use Camera.ViewportSize to get accurate center. // Vibrate lightly for shot ready

// Mobile Fix: Increase touch tolerance Input.multiTouchEnabled = false; // Prevent accidental second finger Application.targetFrameRate = 60; // Stable frame timing Ray ray = Camera.main.ViewportPointToRay(new Vector3(0.5f

using UnityEngine; using UnityEngine.UI; using UnityEngine.InputSystem; // Requires Input System Package