Manual — Js-visg-m-s

void main() vElevation = position.y; vec3 updatedPos = position + vec3(sin(uTime + position.x) * 0.1, 0.0, 0.0); gl_Position = projectionMatrix * modelViewMatrix * vec4(updatedPos, 1.0);

Short-circuit protection on output terminals and reverse polarity protection on the power supply. Operational Controls js-visg-m-s manual